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Igrovaya mehanika Yazyk Sledit Pravit Igrova ya meha nika angl game mechanics nabor pravil i sposobov realizuyushij opredelyonnym obrazom nekotoruyu chast interaktivnogo vzaimodejstviya igroka i igry Vse mnozhestvo igrovyh mehanik igry formiruyut konkretnuyu realizaciyu eyo igrovogo processa 1 2 3 Soderzhanie 1 Opisanie 2 Klassifikaciya 3 Primechaniya 4 LiteraturaOpisanie PravitStrogogo opredeleniya termina net 4 5 no v to zhe vremya mneniya shodyatsya v tom chto igrovoj process gejmplej opisyvaet igru v obshem sluchae a igrovye mehaniki pozvolyayut konkretno realizovat to kak igra funkcioniruet Naprimer gejmdizajner mozhet sformulirovat kollegam gejmplej kak igrok ispolzuet mnozhestvo razlichnyh mashin avtomobili motocikly gruzoviki tanki i t d dlya togo chtoby ujti ot policii no pri etom ne rasskazat o tom kak konkretno on eto delaet V rezultate esli on obyasnit takim obrazom chto nuzhno sdelat drugim razrabotchikam to vmesto Grand Theft Auto mozhet poluchitsya gonochnaya igra Dlya dostizheniya svoej celi gejmdizajneru neobhodimo rasskazat bolee tochno i formalizovanno o teh sushnostyah kotorye on zadumal i syuda vhodit kak konkretnoe opisanie elementov igrovogo mira tak i to kak igrok s nim vzaimodejstvuet 6 Predstavlenie igrovogo processa v terminah igrovyh mehanik pozvolyaet ne tolko uspeshnee reshat voprosy kommunikacii v komande no i formalizovat testirovat i uluchshat igrovoj process vo vremya ego razrabotki 7 Richard Raus angl russk privodit sleduyushie primery igrovyh mehanik 8 v igre Crash Bandicoot igrovaya mehanika napadeniya v pryzhke angl attack jump vypolnyaetsya nazhatiem knopki vniz ili polzti v to vremya kak geroj nahoditsya v pryzhke mehanika otpravki yunita na novoe mesto v igre Warcraft proishodit klikom levoj knopki myshi na yunite peremesheniem ukazatelya na zhelaemoe mesto naznacheniya i dalee nazhatie pravoj knopki myshi Ryad podhodov k opredeleniyu igrovyh mehanik razdelyaet takie ponyatiya kak pravila igry kak modeliruetsya igrovoj mir i dejstviya dostupnye igroku sposoby vzaimodejstviya igroka s etim mirom V etih sluchayah pod igrovoj mehanikoj ponimaetsya poslednee mnozhestvo dejstvij i sposobov dostupnyh igroku 9 V to zhe vremya est opredeleniya ispolzuyushie oba eti ponyatiya lyubaya chast sistemy pravil igry kotoraya pokryvaet odin i tolko odin sposob interaktivnogo vzaimodejstviya proishodyashego vo vremya igry mozhet byt kak obshej tak i specificheskoj vse mehaniki v sovokupnosti zadayut pravila igry 10 Odnim iz podhodov yavlyaetsya opisanie v terminah obektov i ih metodov ili agentov Zdes igrovaya mehanika yavlyaetsya dejstviem kotoroe sovershaetsya nad sistemoj v kakom to sostoyanii T e igrovaya mehanika opredelyaetsya kak metody vyzyvaemye agentami ili metody sproektirovannye dlya interaktivnogo vzaimodejstviya s sostoyaniem igry 11 V etom sluchae igrovye mehaniki opisyvayutsya glagolami bezhat prygat strelyat ehat verhom perezaryadit oruzhie otdat prikaz pomenyat oruzhie vzglyanut na nekotoroe mesto i tak dalee 12 Klassifikaciya PravitDopolnitelnye svedeniya Igrovoj cikl Dlya opisaniya igrovogo processa razlichayut ponyatie glavnoj igrovoj mehaniki angl core game mechanics yadro gejmpleya a takzhe ponyatiya osnovnyh angl primary i vtorostepennyh angl secondary 12 Glavnaya igrovaya mehanika predstavlyaet opisanie dejstvij kotorye igrok vypolnyaet snova i snova na protyazhenii vsej igry pryzhki v platformere Osnovnye vklyuchayut v sebya vse mehaniki kotorye dostupny igroku vo vremya vsej igry pryzhki v shutere ili stanovyashimisya dostupnymi na rannih stadiyah igry dlya Grand Theft Auto eto strelba poedinki v blizhnem boyu vozhdenie Vtorostepennye mogut primenyatsya igrokom pri opredelyonnyh usloviyah naprimer posle togo kak igrovoj personazh dostigaet nekotorogo urovnya masterstva 12 Primechaniya Pravit Rouse 2004 p 661 Game Mechanic A specific way in which a part of the gameplay is implemented The gameplay as a whole is made up of a number of different game mechanics combined together Sicart 2008 Game mechanics are methods invoked by agents for interacting with the game world Moore 2011 There is some discussion of other important topics the designer must know that is story and dialogue structure designing levels and maps and determining what the interface will look like But the main focus is on game mechanics what they are and how they work p xiii Moore 2011 p 23 Sicart 2008 Game researchers and designers have provided a number of definitions of game mechanics that have been used in different contexts Moore 2011 p 29 Moore 2011 p 34 35 45 Rouse 2004 p 661 For instance the mechanic for doing an attack jump in Crash Bandicoot is to hold down the down or crouch button while in mid jump The mechanic for sending a unit to a new location in WarCraft is to click on the unit in question with the left mouse button move the pointer to the desired position on the map and then click there with the right mouse button Sicart 2008 the actions or methods of play allowed by the rules they guide player behaviour creating interactions what the players are able to do in the game world how they do it and how that leads to a compelling game experience Sicart 2008 any part of the rule system of a game that covers one and only one possible kind of interaction that takes place during the game be it general or specific mechanics are regarded as a way to summarize game rules Sicart 2008 methods invoked by agents methods designed for interaction with the game state 1 2 3 Sicart 2008 Literatura PravitRouse Richard Game Design Theory amp Practice angl 2 Los Rios Boulevard Plano Texas USA Wordware Publishing 2004 698 s ISBN 1 55622 912 7 Sicart Miguel Defining Game Mechanics angl Game Studies 2008 Vol 8 no 2 P 1 14 Moore Michael E Basics of Game Design angl 2 New York USA CRC Press 2011 376 s ISBN 13 978 1 4398 6776 1 Istochnik https ru wikipedia org w index php title Igrovaya mehanika amp oldid 106387444, Википедия, чтение, книга, библиотека, поиск, нажмите,

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